If you don’t have Cinema 4D R13 yet, and we don’t, then here is a tutorial on setting up a simple walk cycle for your character in Cinema 4D. There is some extended tutorial information on F-Curves, etc. But the first 15 minutes shows you how to set-up a basic walk cycle that works. The [...]
Archive for December, 2011
Simple Walk Cycle Animation in Cinema 4D
Posted in 3D, Animation, Cinema 4D Tutorials, Tutorials, tagged 3D, 4d, Animation, Cinema 4D Tutorials, Tips, Tips and Shortcuts, Topeka, Topeka West Chargers, Topeka West High School Art, Tutorials, walkcycle, Wordpress on December 11, 2011 | Leave a Comment »
Scaling A Rigged And Bound Mesh In C4D
Posted in 3D, Cinema 4D Tutorials, Modeling, Models, Tutorials, tagged 3D, 3DCafe.com, cimema, Cinema 4D Tutorials, Modeling, Models, Rig, scale, Topeka, Topeka West, Topeka West Chargers, Topeka West high School, Topeka West High School Art, Tutorials, Use Object Tool on December 1, 2011 | Leave a Comment »
This question perplexed me when asked by a student. I has thought about adding the mesh and the rig into a null object, but did not think about using ‘Use Object Tool’ to scale down the model. Easy Peasy, it worked like a charm. This question again, was answered on the c4dcafe.com forums by atarigraffx…. [...]
Hair Object: Not Able To Render When Copied To A New File
Posted in Uncategorized, tagged fix, Hair, Render on December 1, 2011 | Leave a Comment »
c4dcafe.com/Anthony Owen has answered this question. It is a bit of a no brainer, but that does not keep from stumping some of us. Here s the link and the answer. Hair Render Fix