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Archive for February 26th, 2007

I will give a brief tutorial on using this in Class on Tuesday….Get it and try it now…It can rain on any object you wish… Just change a few of the parameters in the xpresso file….Get the file here >> rainmaker file
Also too, there is a snowmaker plug on the same site available for download….SWEEEEEEET!
Mr. [...]

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Check it out! I put together a 9.5 version of the Erik Smit “Displacement Shader” that creates quite a nice looking mountain with snow. Put this together with the snowmaker extension I discussed earlier on this blog and you have a nice set up… I keep thinking ” Lord of the Rings ” when the [...]

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These basic rules were generously sampled from “http://www.bonkers.de/mocca/clothrules.html”
Basic rules for clothing
1. Only make the cloth mesh as dense as neccesary
2. Make sure the collider has enough definition
3. For fabric use very small flexion and high stiffness values
4. Make the eps settings depending on the object size
5. Don’t use specular materials if you don’t want a [...]

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Creating Fur With A Displacement Map

Create a new material in the materials manager
Check the Color Channel, Luminance Channel, Environment Channel and the Displacement Channel. ( Uncheck the Specular Channel ) Click on the Color Channel to activate it. Click on the the arrow to the right next to the word Texture and select Layer from [...]

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