I will give a brief tutorial on using this in Class on Tuesday….Get it and try it now…It can rain on any object you wish… Just change a few of the parameters in the xpresso file….Get the file here >> rainmaker file
Also too, there is a snowmaker plug on the same site available for download….SWEEEEEEET!
Mr. [...]
Archive for February 26th, 2007
Rainmaker!!!!I think I have posted this before, but this is the coolest expression…..!!!Thanks xpresso24.com
Posted in 3D, Cinema 4D Tutorials, Education, Software, Tutorials on February 26, 2007 | Leave a Comment »
A Wonderful Mountain
Posted in 3D, Animation, C4D Shaders, Education, Models, Textures, Tutorials on February 26, 2007 | Leave a Comment »
Check it out! I put together a 9.5 version of the Erik Smit “Displacement Shader” that creates quite a nice looking mountain with snow. Put this together with the snowmaker extension I discussed earlier on this blog and you have a nice set up… I keep thinking ” Lord of the Rings ” when the [...]
Some Basic Rules for Clothing in Cinema 4D
Posted in 3D, Education, Models, tagged Education on February 26, 2007 | Leave a Comment »
These basic rules were generously sampled from “http://www.bonkers.de/mocca/clothrules.html”
Basic rules for clothing
1. Only make the cloth mesh as dense as neccesary
2. Make sure the collider has enough definition
3. For fabric use very small flexion and high stiffness values
4. Make the eps settings depending on the object size
5. Don’t use specular materials if you don’t want a [...]
I know a lot of you have been asking, so here it is!!!! Sub-Poly Fur Tutorial
Posted in 3D, Advanced Problems, Beginning Problems, C4D Shaders, Cinema 4D Tutorials, Education, Textures, Tutorials on February 26, 2007 | Leave a Comment »
Creating Fur With A Displacement Map
Create a new material in the materials manager
Check the Color Channel, Luminance Channel, Environment Channel and the Displacement Channel. ( Uncheck the Specular Channel ) Click on the Color Channel to activate it. Click on the the arrow to the right next to the word Texture and select Layer from [...]


