This is for Advanced students, but First year students may try this our also… Set up you scene by adding a floor object and a sky object. Add a Null Object and place both the floor object and sky object as children of this Null. Label the Null Environment. Now, add a new shader and name it Null Shader. double click to open the Null Shader. Set the color to 100 and turn on the reflection and set it 10 percent. set the specular (not specular color) to plastic in the pull down menu. Set the width under plastic to 50, height to 700, fall-off to -44 ad inner width to 0….Place this shader on the floor object with a projection FLAT and place this shader on the sky with a projection shpere. Add a camera object with a target (I believe it is easier with a target, though do as you wish). Dont forget to change your camera from editor camera to scene camera before you render…..Now click on the render settings tab. click on Global Illumination. Check the box next to Global Illumination to turn it on. Set the strength to 80 %, the accuracy to 63%, prepass size to 1/2, diffuse depth to 3, stochastic samples to 75, min. resolution to 20 and max resolution to 60…….Enable multi-pass rendering in the Multi-Pass tab……close the render settings and Wah-La, you should now have a nice clean environment that luminates your object/s globally.
Cheers! Mr.McDaniel
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